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C. Rensing, Malzahn, N., Prescher, T., and Ullrich, C., Proceedings des Workshops "Technologiegestütztes Lernen im Arbeitsprozess am (digitalen) Arbeitsplatz", in Proceedings der Pre-Conference-Workshops der 14. E-Learning Fachtagung Informatik co-located with 14th e-Learning Conference of the German Computer Society (DeLFI 2016) , 2016, p. 171--229.
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N. Malzahn, Ziebarth, S., Kloke, D., and H Hoppe, U., Self-Enriching Ontology-Based Casual Learning Games, COMPUTING AND INFORMATICS, vol. 34, pp. 652–677, 2015.
S. Schröder, Ziebarth, S., Malzahn, N., and Hoppe, H. U., Self-profiling of Competences for the Digital Media Industry: An Exploratory Study, in Learning in the Synergy of Multiple Disciplines, Springer, 2009, pp. 365–378.
N. Malzahn, Ziebarth, S., and Hoppe, H. U., Semi-automatic creation and exploitation of competence ontologies for trend aware profiling, matching and planning, Knowledge Management & E-Learning: An International Journal KM&EL, vol. 5, pp. 84–103, 2013.
E. J. Hartnett, Malzahn, N., and Goldsmith, R., Sharing video making objects to create, reflect & learn. , in Workshop on Learning through Video Creation and Sharing at EC-TEL 2014., 2014.
N. Malzahn, Hartnett, E. J., Llinás, P., and H. Hoppe, U., A Smart Environment Supporting the Creation of Juxtaposed Videos for Learning, in State-of-the- Art and Future Directions of Smart Learning, Y. Li, Chang, M., Kravcik, M., Popescu, E., Huang, R., ,, and Chen, N. - S., Eds. Sinaia, Romaina: Springer, 2016, pp. 459 - 468.
N. Malzahn, Harrer, A., and Hoppe, H. U., Software- und Systementwicklung, CSCL-Kompendium 2.0 - Lehr- und Handbuch zum computerunterstützten kooperativen Lernen, 2012.
N. Malzahn, Hörste, J. Meyer zu, and H. Hoppe, U., Soziale Netzwerkanalyse als Cockpit-Funktion in einer Lernplattform für berufliche Bildung, in Proceedings der Pre-Conference Workshops der 11. e-Learning Fachtagung Informatik - DeLFI 2013, Bremen, 2013.
N. Malzahn, Buhmes, H., Ziebarth, S., and Hoppe, H. U., Supporting reflection in an immersive 3D learning environment based on role-play, in Sustaining TEL: From Innovation to Learning and Practice, 2010, pp. 542–547.
N. Malzahn, Schneegass, C., and H. Hoppe, U., Supporting the creation and sharing of domain taxonomies in STEM learning, in Proceedings of the 24th International Conference on Computers in Education (ICCE 2016), Mumbai, India, 2016.
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U. H. Hoppe, Müller, M., Alissandrakis, A., Milrad, M., Schneegass, C., and Malzahn, N., “VC/DC” - Video versus Domain Concepts in Comments to Learner - generated Science Videos, in Proceedings of the 24th International Conference on Computers in Education (ICCE 2016), Mumbai, India, 2016.
E. J. Hartnett, Malzahn, N., and Goldsmith, R., Video Performances Juxtaposing STEM with Creativity, in Open Learning and Teaching in Educational Communities, vol. 8719, C. Rensing, de Freitas, S., Ley, T., and Muñoz-Merino, P. J., Eds. Springer International Publishing, 2014, pp. 570-571.
S. Ziebarth, Malzahn, N., and H. Hoppe, U., Virtuelle Lernumgebungen für Rollenspiele, I-COM - Zeitschrift für interaktive und kooperative Medien, vol. 12, pp. 39–47, 2013.

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